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The Adventuress

Tuesday Treasure Trove: Numero III

by Amber on June 6th, 2006

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Well… It’s Tuesday. You know what that means.

TUESDAY TREASURE TROVE!

Wow… That was very anti-climatic.

I feel better though, don’t you?

Today I shall review Apprentice II: Knight’s Move by Herculean Effort. Oh, it was so very exciting, let me tell you.

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The first scene in the game is soldier chasing around villagers and burning down the village. Well, it turns out that Lord Ironcrow is going to go to war and his fiefdom has a clause saying that he can only recruit the homeless into his army. So, what does he do? He burns down the village. He’s a freaking genius.

Meanwhile, Pib is at home, sleeping, because he’s a mighty mage and mighty mages need their sleep. A knock comes to the front door. Pib doesn’t wake up. Another knock from the front door. Pib still doesn’t wake up. ANOTHER KNOCK. BAM. Pib falls out of bed and this time he wakes up. He’s confused what the noise is, so he wonders downstairs and opens the door. There stands the town drunk, Navy Joe, trying to tell Pib and his Master a message about the village burning down. He gets part of his message out before he passes out.

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Pib goes back to bed and when he awakens, WE GET TO CONTROL HIS DESTINY. Umm.. I mean. We get to start playing. Pib walks on outside and talks to the Master. Another cutscene begins and in enters Lord Ironcrow once again. He comes to visit Pib and his master, exclaiming that they will take Pib, because he is not a mage. The master threatens him with a fireball and Lord Ironcrow leaves.

Pib has to figure out a way to become a mage STAT. He talks to master about it and he says that he can give him three tests. If he pasts these tests and the council approves it, Pib can become a full fledge magician without having to go through the usual red tape.

The master tells Pib he has three quests for him to finish. He tells him he needs to get a mountain of silver, get rid of the rats at the bakery and to create a Golem.

So, with these mundane tasks at hand, Pib goes off to do his adventuring.

This is an adventure game after all.

Throughout the game, you run into some old friends from Apprentice one in the form of Lloyd, the snake, who is now a bird. He is also a lot less gay, for some reason. You also run into the Highwaywoman who sits around trying to get you to sign a petition for the army to allow women to battle. Pib thinks she’s crazy… and… well… she is!

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Once Pib completes all of his tasks, the Master sends off the tests for review by the wizardry council. Luckily Master had just caught a pigeon the previous day, so off he sends the pigeon which later comes back with the good news. Pib is a full fledged wizard! He even gets a red shiny wizards hat!

Ohhh, but trouble of troubles… Lord Ironcrow returns with some bad news for Pib. The fiefdom of Ironcrow doesn’t recognize Magicians as a job. Not good… which gives us a lovely lead up to the next part of the series: The Apprentice III: Checkmate!

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I give it 4 pirate hats, because it did have probably a good 3 hours of game play, the characters are cute and there was a touch of humor:

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No video this week, because it looks like poo. I must fix it!

[pictures taken from moby games]

POSTED IN: Reviews, Treasure Trove Tuesday

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