December 27th, 2007
I’m sure you’ve been waiting a long time for me to mention the finale to Deirdra Kiai’s special Adventure Architect feature that she’s been writing for about her new game Chivalry Is Not Dead. Oh, man, was that a whole lot of links wasn’t it?! I bet you clicked on them all, too, […]
By Amber -- 0 comments
December 21st, 2007
Xii Games recently put up another Developer’s Diary post that will make you oooooh and aaaahhhhh… if you like game design, that is. And I do. I especially dig that stuff they talk about in this Developer’s Diary, which is the way that sprites are made. No, not that delicious lemon/lime drink that makes your […]
By Amber -- 0 comments
October 26th, 2007
If you, like me, like when developers talk about the development in their games in detail, I have some good news for you. Vince Twelve over at xii games has once again put together another developer diary. And this one is part V (or 5 to you non-Romans) in his series of developers diaries. […]
By Amber -- 2 comments
October 5th, 2007
Oh, so you don’t know what the Wintermute Engine is? Well, I’ll tell you. It’s a programming engine that you can use to create your own adventure games. Why? Because creating adventure games is fun! And when you create your own adventure games, people like me might talk about you! […]
By Amber -- 5 comments
September 13th, 2007
You know what? I really love game developer blogs. Why? Because when I’m not being an Adventuress, I’m a computer programmer. Being a computer programmer and growing up in a time where games are new and exciting, I always wanted to do my own little game of some sort. Especially […]
By Amber -- 0 comments
June 6th, 2007
Ahhhh… I love development of games… and what’s even better is to look inside the brain of a developer, which is pretty hard to do unless you’re a developer. So, that’s why I bring to your attention xii games and a new blog post that came out of the mind of xii game developer, […]
By Amber -- 2 comments
May 31st, 2007
Well, it’s time for another edition of Adventure Gamers’ feature: Adventure Architect, which talks about indy game developers and how they put their games together. Deirdra Kiai has once again graced Adventure Gamers with her presence and continue on from her first article on her new game Chilvalry is Not Dead. If you […]
By Amber -- 0 comments
January 3rd, 2007
After Ron Gilbert’s self imposed hiatus from blogging, the man with the Monkey Island plan has come back to instill in us all the heart and soul of grumpy gaming over at Grumpy Gamer. I was quite surprised to see that my RSS feed from the Grumpy Gamer website actually started lighting up almost […]
By Amber -- 4 comments
November 10th, 2006
Not a lot of news, so let’s talk about some patches, shall we?
There are lots of games out there that come out that are… shall we say… pieces of crap until some developer makes a patch to make it ultra cool and not so… crappy. Why do they put them out there with […]
By Amber -- 0 comments
October 19th, 2006
As many of you might have guessed, I’m a fan of the Ultima series. I love them all, because of the awesome story line and great just the overall feeling of the game. It makes me happy just thinking about it… except for going into caves. I hate going into caves, no matter what […]
By Amber -- 2 comments
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