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The Adventuress

Richard Garriott Interview

by Amber on June 22nd, 2007

tabularasa.jpg

I think it’s always a good idea to keep up with the old school gaming greats… you know, those developers and game creators that have either invented a whole genre of games, or those people who have changed the face of gaming as we know it. That’s why I like to keep up with what Richard Garriott, AKA Lord British, is doing these days. Why? Because, honestly, I can almost say that this man invented the RPG genre and anything that comes from that guy has been awesome. So, that’s why I’m excited that he’s working on a brand spanking new MMOG called Tabula Rasa, which “…will expand gaming’s horizons and bring to reality his singular vision of making games in which morality has meaning and characters are more than just extensions of the player’s mouse” according to this article by Escapist Magazine.

This is a great interview, as it gives us insight into what Garriott was thinking when he created the best RPG series of ALL TIME, Ultima. Okay, YOU might not think it’s the best of all time. I bet you think that the Final Fantasy series is the best, or perhaps you’re one of those weirdos who likes the Chronos series and if you are, I kindly ask you to leave this blog right now before I start crying. Okay, you don’t really have to leave. I’m just being over dramatic, as usual. Just give the Ultima series a try, okay? Cripe.

Anyways… in the article, Garriott goes into detail about the creation of his Ultima series and how the story evolved as the man got better and better at programming… at least that’s what he says in the article:

I finally sat down and said that I now at least believe I can do the physical aspects of making a game, I now need to pay much closer attention to the content

And thank God he did, because the first Ultima had references to Star Wars and crap like that! My heart can only take so much.

Garriott also talks about Tabula Rasa, a game that he’s hoping will change the way people play video games. It sounds like him and his team have put a lot of thought into the story, characters and world:

It wasn’t going to be Tolkein-esque; we were going to avoid medieval fantasy, because we’ve done it for 20 years. It might be sci-fi, but it was not going to be Star Wars-ian or any other obvious touchstone you can pick up.

But, can the man possibly make an MMO that can change the way people play games? I guess only time will tell. I can only hope so, because all these MMOs coming out nowadays are just something I’m not all that interested in. Why? Because they’re ALL THE SAME.

If you’re interested in learning more about Tabula Rasa (and there’s a lot in that article), then follow this link to the article.

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POSTED IN: Interviews

5 opinions for Richard Garriott Interview

  • Mike
    Jun 22, 2007 at 1:24 pm

    I don’t think Final Fantasy is the best. In fact, I can’t even place it in the top 50, since it’s not really “role-playing” per se. My favorite RPG is Planescape: Torment, which is the closest you can get to tabletop role-playing.

    I share your views on MMORPGs being very similar to each other. I happen to be playing one, but it;s quite derivative.

    For Lord British’s sake, I hope he finds success in Tabula Rasa to relive his glory days. ;)

  • gnome
    Jun 23, 2007 at 5:58 am

    Gotta agree with Mike on the Planescape Torment front. After all, it’s the only CRPG ever to sport a brothel of intellectual delights…

    Thean again dear, I heartily agree with your MMORPG related points. LotRO does feel nice though… Tabula Rasa? Quit promising I must admit.

  • Mike
    Jun 25, 2007 at 12:29 am

    It just so happens, gnome, that I am playing LotRO. Yes, it’s a good MMORPG. Rather derivative, but what it does, it does well.

  • gnome
    Jun 27, 2007 at 6:06 am

    Playing LoTRO, ahhh, still got a few days before I have to pay again… Dirivative? Well, can’t say I disagree exactly, but really the Professor’s work really does shine, especially when opposed with the rather flat setting of Azeroth.

  • Mike
    Jun 27, 2007 at 7:04 am

    What I meant by derivative is that the game borrows many elements from existing MMORPGs. Not that this is a bad thing, mind you. In fact, Turbine has done a great job in putting together similar elements that work well.

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