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The Adventuress

April 24th, 2008

Build an adventure - LEGO Indiana Jones

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Well, I found out some really cool news over at The International House of Mojo and it really has nothing to do with a game at all. Unless you count your imagination and all the limitless possibilities of adventure game play you can think of with the new LEGO Indiana Jones. Yes, that’s right. Our favorite world traveling, trouble causing, archeologist is now out in many kids (and adults) favorite play blocks, LEGO.

Now, not only can you have Indy save a grail from destruction at the hands of the Nazi’s, but you can also get your LEGO Indy to save a maiden in distress from a fire breathing LEGO dragon (if you have the LEGO Castle Set (I’m sure that you do… nerd)). I mean, there’s all sorts of things you can do with a LEGO Indiana Jones!

If you’re interested in getting a set of LEGOs for you or your kids, check out the LEGO Indiana Jones website.

[LEGO Indiana Jones image courtesy of LEGO.]

By Amber -- 0 comments

April 23rd, 2008

Infocom - the secret harddrive stash!

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Many many moons ago, there was an interactive fiction gaming development company with the ever so proud name of Infocom. Some of you may, or may not have heard of these guys, but they were a pretty large gaming company back in the 80s and created many interactive hits like The Hitchhiker’s Guide to the Galaxy and the series of Zork. I mean, these people made a ton of games, but these are the ones I’m familiar with.

Well, someone made a backup copy of the shared Infocom harddrive back in 1989 and it was given to this guy named Andy Baio over at Waxy.org and he gives us a good idea what was happening over at Infocom in the 80s and all the different cool little things that a gaming company goes through to create a game. Specifically, Andy talks a lot about a never released sequel to The Hitchhiker’s Guide to the Galaxy called Milliways: The Restraurant at the End of the Universe

Since many of you who read this blog have been playing games since the 80s, I figured you like to see what there is to see about this unreleased game and how cool it would’ve been if we would’ve gotten a sequel. So, check out Andy’s blog entry here. There’s tons of cool stuff to read about!

[Infocom logo courtesy of Infocom.]

By Amber -- 0 comments

April 22nd, 2008

Aurora: The Secret Within coming to the US

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YES! Another European game that will be hitting the North American continent has been announced. Aurora: The Secret Within was developed by a UK based company called Lexicon Entertainment and it will be published by Tri Synergy here in the United States sometime later this year.

The story itself takes place in Roswell, New Mexico in the 1950. You can believe that that can mean only one thing. Aliens. And lots of them. Check out the story:

Roswell 1950, and a sensational rumour from the US Army has surfaced. A flying saucer has crashed near Roswell.

While this unbelievable event is broadcasting, the detective Pileggi falls into a mysterious case about the vanishing of a local farmer. During the investigation, he will discover that his reality has always been an illusion.

The Pentagon has been leading people to believe that Area 51 has been hiding projects about supersonic airplanes or alien technologies. The truth however is that the base was developed for a secret project called Aurora.

Or maybe it isn’t aliens. Now the story has got me wondering what the hell the American government is REALLY trying to pull here. I’m going to bet it’s some type of radio controlled elephant with huge missiles built in.

[Images for Aurora: The Secret Within courtesy of Lexicon Entertainment.]

By Amber -- 2 comments

April 21st, 2008

Microïds and Encore create a partnership!

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There are a lot of adventure games that are being developed in Europe that just aren’t seeing the light of day here in the United States. Why? Because Amercians are fairly stupid and don’t enjoy adventure games as much as they enjoy games like Grand Theft Auto. Not that I can really blame my fellow Americans, because killing hookers in GTA is one of the more fun things that a game could offer. But, I digress.

What this post is really about is the French adventure game development company, Microïds, and Amercian publishing company, Encore, have joined up in an unholy marriage of doom and destruction so that the US can see a few more adventure games on their store shelves. Yes, that’s right. An agreement has been made between the two companies that Encore will publish all of Microïds extensive list of games. Now, that’s a lot of games.

The first games that will see the light of day in the US are: Dracula 3: The Path of the Dragon, Nostradamus, Still Life 2 and Sinking Island, which will start hitting stores in the last half of 2008.

Sweet deal!

[Logo for Microïds courtesy of Microïds.]

By Amber -- 0 comments

April 18th, 2008

LEGO Batman!

Who likes Batman? I DO! And who likes LEGOS?! I DOOO!! So, that’s why a LEGO Batman game would be awesome! And there’s one coming out! Just check out this trailer:

Isn’t Robin cute?

By Amber -- 1 comment

April 18th, 2008

Wii No Friend to Adventures?

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There are lots of rumblings going around the internet that says the only people who can make a good Wii game is Nintendo themselves. Why is that? I mean, there are all sorts of cool ass things you can do with a Wii Remote and a little magic. Yet, no one can make a decent game that will entertain the masses as far as the Wii is concerned.

And it looks like this generalization may also include adventure games.

A guy by the name of Jack Allin over at Adventure Gamers wrote an article in which he describes what the downfalls of two adventure games, CSI: Hard Evidence and Agatha Christie: And Then There Were None, on the Nintendo Wii.

So, what’s wrong with these games on the Wii? Well, according to Jack, CSI: Hard Evidence is an exact replica of its PC cousin and there was no attempt to add any of the unique Wii features such as motion control. But, having motion control isn’t necessarily a good thing, as you can see with Agatha Christie: And Then There Were None. Why? Because the motion response in the game is horrible and doesn’t respond well to normal humans using it. Not only that, but the game doesn’t actually tell you HOW to use the motion controls, which is fairly annoying, because sometimes you have no idea what the hell to do in the game until you start flailing your arms about and a lid pops open. Or something.

So, there you have it. Adventure games for the Wii? It would be awesome, but someone has to do it right first.

Dangit.

[Logo for the Nintendo Wii courtesy of Nintendo.]

By Amber -- 0 comments

April 17th, 2008

And just one more for kicks…

You know what happens when you put Russians and Pirates together?

You get a brutal blood bath of death type pirate game known as Age of Pirates: Captain Blood. You really can’t miss this trailer:

Those Russian pirates are mean. Mean as hell. But fun to watch!

By Amber -- 2 comments

April 17th, 2008

Play Pirates: Duels on the High Seas on the Nintendo DS

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Yes, I know this website isn’t about pirates, but too bad! I must post about pirate games when I see them, if only to start the Pirate/Ninja debate with Mike over at FPS Rantings. That guy is OBSESSED with Ninjas and it’s almost kind of scary.

Anyways, there’s a new PIRATE game coming out for the Nintendo DS that us DS players cannot afford to miss. Why? Because pirates are awesome. Especially when you combine pirates with the dual screen.

The new game, Pirates: Duels on the High Seas, which is being published by Oxygen Games, has many features that will appeal to people both young and old. What type of features? Well, here… read for yourself:

  • 70 unique levels – 35 single player and 35 multiplayer & Skirmish levels
  • Single player ‘Story’ mode and ‘Skirmish’ mode with players battling 2-3 AI opponents
  • ‘Salty Sea Dog’ multiplayer mode for 2-4 players, single-cart or multi-cart
  • Three types of ship available to captain, each one representing a different difficulty setting
  • Seven locations across the globe to sail including Porto Bello in South America, Port Royal in the Caribbean, The Bermuda Triangle, the China Sea and the Persian Gulf
  • An array of cannon-blazing sea battles against a variety of enemies including rival pirates, the Spanish Navy, Blackbeard, The Kraken and a Chinese Dragon
  • Discover buried treasure allowing you to hire additional crew members and pay for ship repairs.
  • Unearth enchanted Inca gold that creates a magical protective aura around your ship
  • Flotsam and Jetsam – assorted cargo that you can trade for gold
  • Classic ship weaponry – fight your sea battles using the tried and tested arsenal of a sea-faring pirate including cannons, sea mines, rockets and chain shot
  • Rescue castaways – four types of castaway to rescue in the game, each one improving the performance of your ship including ‘Lookout’, ‘Navigator’ and ‘Master Gunner’

If you’re interested in playing a swashbuckling pirate, you need only wait until June to get your dingy little hands on it.

[Image for Pirates: Duels on the High Seas courtesy of Oxygen Games.]

By Amber -- 2 comments

April 16th, 2008

Pirates of the Burning Sea Shuts Down Servers

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Well, now this is some sad, sad news. That new MMO, Pirates of the Burning World that has recently spread through out the world… well, actually didn’t spread much at all. Surprisingly, there aren’t that many people out there that want to be pirates, which is super weird, because… who doesn’t want to be a pirate?

Yes, according to this post over at Kotaku, 7 out of the 11 Pirates of the Burning World servers have shut down, because there aren’t enough people playing!

I wonder if Flying Lab Software, the publisher of the game actually thought they would able to steal people from all of those other MMOs that are out there (World of Warcraft, I’m looking at you). Do you know how hard it is to leave my level 52 Shaman? Do you?! I just can’t do it.

Let’s hope someone is brave enough, or the entire game just might go down the virtual world drain.

[Image for Pirates of the Burning World courtesy of Flying Lab Software.]

By Amber -- 8 comments

April 15th, 2008

Strong Bad Creator Interview

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Parakeet!

Last Friday, I posted about the brand spankin’ new game from the creators of Homestar Runner and its ilk, Strong Bad’s Cool Game For Attractive People and now there are already interviews with the Brothers Chaps over at IGN.

Who are the Brothers Chaps, you may ask? Well, they are two brothers: Matt and Mike Chapman. And why are they brothers? Well, I can’t really answer that on this particular blog, but I think you can probably figure it out. But, they’re also two brothers who pretty much hit the big time with their animated web series and its spin offs over at Homestar Runner. I mean, before Homestar, these brothers actually had to go into work at ACTUAL jobs. Now they get to have fun making animated web cartoons and raking in the cash from all the cool crap they sell.

Now, that’s genius.

If you want to know more about the Brothers Chaps new Strong Bad game, check out the interview.

[Image for Strong Bad’s Cool Game For Attractive People courtesy of TellTale Games.]

By Amber -- 5 comments

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