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The Adventuress

Archive for the ‘Development’ Category

May 1st, 2008

Russians and Germans sign a deal without resorting to fisticuffs!

The German adventure game development company, Daedalic Entertainment and Russian publishing company, Game Factory Interactive, have signed a deal together to bring three of Daedalic’s newly developed adventure games - A New Beginning, The Whispered World and Edna & Harvey: The Breakout - to Russia in a hopes to make world peace.
Seriously. These […]

By Amber -- 0 comments

April 8th, 2008

Resonance - A Video Preview!

Because Vince Twelve of xii games is so dang cool, he made us fans a video preview of his up and coming game, Resonance. In said video, Vince gives us a little demo on how the inventory system works and how the “short term memory” system works. It’s actually pretty cool and very different for […]

By Amber -- 2 comments

April 3rd, 2008

Adventure Game Studio on XBox Live and Valve!

Last night, I got quite the helpful little comment from a person with the alias SSH in my entry about Dreamfall on XBox Live. That helpful little comment is actually more of a big HOORAY in the world of indy adventure game developers, because Adventure Game Studios has teamed up with Microsoft and Valve […]

By Amber -- 2 comments

April 2nd, 2008

Resonance Developer Diary VII

Oh, you know you love developer diaries, don’t you? Because in the back of your head, at some point, you’ve probably thought, “Hey, I would love to make a video game. Let’s do it.” And then you just realize it’s too much and it makes you want to cry like a little tiny baby […]

By Amber -- 0 comments

February 21st, 2008

Fable 2 Awesomeness Abounds!

As some of you may know, because you are nerd like me, that this week has been the 2008 Game Developers Conference in San Francisco and lots of cool things are being shown to show how awesome game developers are. One of the awesome things that was shown over the week was the new […]

By Amber -- 0 comments

December 27th, 2007

Adventure Architect Finale!

I’m sure you’ve been waiting a long time for me to mention the finale to Deirdra Kiai’s special Adventure Architect feature that she’s been writing for about her new game Chivalry Is Not Dead. Oh, man, was that a whole lot of links wasn’t it?! I bet you clicked on them all, too, […]

By Amber -- 0 comments

December 21st, 2007

Xii Games - Fun Developer Stuff

Xii Games recently put up another Developer’s Diary post that will make you oooooh and aaaahhhhh… if you like game design, that is. And I do. I especially dig that stuff they talk about in this Developer’s Diary, which is the way that sprites are made. No, not that delicious lemon/lime drink that makes your […]

By Amber -- 0 comments

October 26th, 2007

Xii Games - Developer Diary Part V

If you, like me, like when developers talk about the development in their games in detail, I have some good news for you. Vince Twelve over at xii games has once again put together another developer diary. And this one is part V (or 5 to you non-Romans) in his series of developers diaries. […]

By Amber -- 2 comments

October 5th, 2007

New Wintermute Engine Update

Oh, so you don’t know what the Wintermute Engine is? Well, I’ll tell you. It’s a programming engine that you can use to create your own adventure games. Why? Because creating adventure games is fun! And when you create your own adventure games, people like me might talk about you! […]

By Amber -- 5 comments

September 13th, 2007

Xii Games - Developer Blog Part IV

You know what? I really love game developer blogs. Why? Because when I’m not being an Adventuress, I’m a computer programmer. Being a computer programmer and growing up in a time where games are new and exciting, I always wanted to do my own little game of some sort. Especially […]

By Amber -- 0 comments

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