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The Adventuress

Adventure Gamer Feature - Adventure Architect

by Amber on October 11th, 2007

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With the release of her new game, Chivalry Is Not Dead, Deirdra Kiai has done her duty as a developer and posted another Adventure Architect article on theAdventure Gamers website. Not only is the article filled with grooviness on how she developed her new point n’ click adventure, Chivalry Is Not Dead, but we also learned that the game is in beta testing. Which is good, because we all hate when we go to play a game and it’s all buggy and crud.

In this new article, we learn a little about why Deirdra picked the art style she chose. You can pretty safely say that just because the art style isn’t top notch like one of the ones you might find in the store, the game won’t be good. I personally believe that you could make a game look good with stick figures. I mean, take a look at Stick RPG. Now that game was fairly entertaining and the graphics sucked to high heaven. But I do love me some stick figures.

Deirdra may not have gone the route of high graphics and lots of pretty backgrounds, but she didn’t exactly low-ball it either and made the graphics just a little better than what we’d see in most independently developed games. Hey, there’s nothing wrong with that either. Like I said - as long as there’s a good storyline, you’ll get people hooked on your game.

This is how Deirdra defines her art style:

Hence, the style I have adopted for Chivalry is a very iconic and simple one, with smooth, thick lines and bold colours similar to what one would see in a comic strip.

I like comics! But who doesn’t? Unless you’re some weirdo. And if that’s the case then… stop being weird.

If you want to read the details of Adventure Gamers new Adventure Architect, then why don’t you click here. You might learn a thing or two. And check out Chivalry Is Not Dead on October 13th, for that is when it should be out. Sweet.

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POSTED IN: Adventure Gamers

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