Adventure Game Studio - Updated!
If you’re a fan of the adventure gaming engine, Adventure Game Studio, because it’s so damn cool to use to make adventure games - well, then! I have good news for you! There is a new version of Adventure Game Studio out for your grubby little hands to get on. How do I know your hands are grubby? Well, you’re here, aren’t you? And just by typing in my web address, your hands have gotten dirty with the sin of a thousand pirates!
MUAHAHAHAH!!!
Now, you’re probably asking, “Hey, adventuress! What does this update fix?” Well, it’s a good thing for you that the developer put a change list out which you can view here. A couple things on this list includes:
- Added option to put sprite and sound files under source control
- Modified source control integration not to check in the username, which was happening in some cases
- Updated to v1.6.0 of Verb Coin template (thanks Electroshokker!)
- Room editor now shows “?” for mouse position when the cursor is outside the room area
- Improved editor behaviour on startup if registry entries have been corrupted
- Fixed demo game not compiling
- Fixed editor error loading games if your regional settings had a space in the short date format
- Fixed excluded room files still being compiled into the game EXE
- Fixed potential managed object pool corruption if you used SayBackground a lot
- Fixed some TTF fonts being incorrectly positioned in the editor GUI previewer
- Fixed hotspot sometimes getting corrupted when importing a new background
- Fixed exported GUIs not having the sprite resolutions exported correctly
If you’re interested in the new update, you can get it from here. Happy developing!
[Image for Adventure Game Studio courtesy of Adventure Game Studio .]
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