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The Adventuress

A Vampyre Story Interview

by Amber on July 19th, 2006

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The good chaps over at Working Title have interviewed the developer and owner of Autumn Moon Games, Bill Tiller, about the up and coming title, A Vampyre Story.

In zee article (some times I have a French accent in my head and think that I can replicate it here. It doesn’t work, I know, but it entertains me), Bill talks about what a big pain in the butt it is to find someone to publish an adventure game. Even though an adventure game has a great story, awesome graphics and good music, publishers feel a little whoozie putting out a game that might do as bad as 50 Cent: Bulletproof, which isn’t even an adventure game, but a game about gangstah’s shootin’ the Fuzz.

Bad Brain was going to publish A Vampyre Story, but thought better of it. Bill Tiller couldn’t understand why everyone was so afraid of adventure games, because he saw numbers while working for LucasArts on a different adventure games they had published and they did good financially.

Publishers are weird.

The great thing about having a publisher now, though, for Mr. Tiller is that he was able to double his staff quickly. This is good, because… well… they can get the game done faster. What was taking Bill and his previous staff a week to do, could be done in a matter of a day. So, why the 2008 release date? It makes me cry, I tell ya!

Also, the game is getting a lot of excitement over in Germany. I wonder why? OH BECAUSE GERMANS LOVE ADVENTURE GAMES.

And also, according to Bill, the artists who are working on the graphics of A Vampyre Story are also the same artists that worked on Curse of Monkey Island and The Digg. So… yes. The graphics WILL BE AWESOME.

He also reveals a basic plot to the story. Mona, who used to be an opera singer, becomes a vampire unwillingly. She hates being a vampire at first. Her master, Shrowdy (what an INGENIUS name for a vampire), doesn’t teach her anything about being a vampire in hopes that Mona will become completely dependent on him. Once she leaves old Shrowdy, she slowly begins to hone in on her black magic skillz and starts blowing crap up with her awesome mind powers.

Okay, they didn’t say anything about explosions, but wouldn’t that be awesome?!

Especially since the interview says that Mona is a good girl, trapped in a bad girl’s body and she just doesn’t want to hurt anyone with her wicked vampire ways. Oh, and she also has to suck blood. She doesn’t like doing that, but if you’re mean to her, she’ll happily suck your blood until you pass out… Riiiiight…

Sadly, Autumn Moon only has so much money to spend on their creative artists and musicians and they have decided to aim for a quality game that isn’t extremely long, but just long enough so that people feel that they’ve gotten their money’s worth. I guess that’s how most adventure games are, though, with the exception being THE LONGEST GAME EVER. Man, that was a long game.

You can view the article in its beautiful entirety here.

Go read it… fill your head with delicacies and love. Now, don’t get too lost into Working Title’s website. These guys are German, so most of the page is in German. I really need to pick up German, because there’s like a billion adventure gaming sites out there… but they’re all in GERMAN. I am a fool!

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POSTED IN: Interviews

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